AmbiNOW
Capture reverb in real time, shape its direction and motion, then drag it straight into your DAW. AmbiNOW turns reverb into a creative instrument, not just an effect.
Seventeen ways to bend a reverb
Every demo below is AmbiNOW doing the work: frozen buffers, reversed tails, beat-gated blooms, drifting shimmers. Press play, scrub the waveform, judge for yourself.
All demos rendered with AmbiNOW only, no other effects in the chain.
Reverb Buffer Recorder
Capture the live reverb output, edit it in seconds, and use it as a sample, all without leaving the plugin.
- Arm the recordingClick the Arm button, or toggle Freeze. AmbiNOW starts capturing the wet reverb output into the record buffer in real time.
- RecordRecord as long as you like until you stop manually.
- Click record to stop and reviewRecording stops and the buffer instantly becomes available for loop playback within the plugin. A waveform preview shows the captured content.
Editing the frozen reverb
- Trim / Crop
- Drag the start and end handles on the waveform preview to select the region to keep. Confirm the crop to discard the rest.
- Reverse
- Flips the playback direction of the frozen buffer. Combine with Reverse flow mode for layered reverse effects.
- Playback mode
- Forward loops start to end. Reverse loops end to start. Both is a stereo ping pong between forward and reverse, adding width.
- Loop crossfade
- Automatic crossfade at loop boundaries prevents clicks when the loop wraps.
The buffer is cleared when a new recording starts. Export or drag the current reverb to your DAW before starting a new recording if you want to keep it.
Drag it straight into your DAW
Once a reverb is frozen and trimmed, it is ready to use as audio. No bounce and import workflow, no dialog boxes, just drag.
- Drag & drop
- Drag from the waveform preview directly onto a DAW timeline, clip slot, or sampler. A temporary WAV is created automatically.
- Save to file
- Click Export or Download to open a save dialog. Written as 32 bit float stereo WAV at the current session sample rate.
- DAW recall
- AmbiNOW saves full state, all parameters and the wet freeze buffer, inside your DAW project. Reopening restores everything exactly as you left it.
Read the reverb in any direction
Read the reverb buffer forwards, in reverse, ping pong, or in Drift mode, a phase modulated variant that creates subtle pitch movement and shimmer.
Forward
Natural reverb playback.
Reverse
Buffer read backwards for a reverse reverb swell.
Ping Pong
The head bounces between forward and reverse, adding rhythmic motion.
Drift
Phase modulated variation with subtle pitch wavering for an organic shimmer.
Motion seeding
Periodically jumps the read head to a new ring buffer position with a smooth crossfade.
Static
Position is predictable, reseeds on interval only.
Random
Continuous random reseeds for an evolving, unpredictable texture.
Five reverb algorithms, one engine
From natural room acoustics to metallic shimmer and vintage spring character.
Hall
Natural large room reverb, smooth even decay. Works on almost anything.
Plate
Dense, bright metallic reverb inspired by vintage plate units. Excellent on vocals and snares.
Chamber
Medium sized room with balanced early reflections. Musical and transparent.
Spring
Coil spring character, wobbly and characterful, reminiscent of vintage guitar amp reverbs.
Shimmer
Pitch regenerating reverb with an ethereal choir like quality. Best on pads, keys, and sustained notes.
- Time delay
- Sets the ring buffer size in milliseconds. Longer values give a larger pool of recent audio for lusher, more complex tails.
- Length
- Decay rate. Low is tight and damped, high is long sustain, maximum is a near infinite ring, ideal for drones and ambient textures.
Sync the tail to the groove
Sync the wet signal to host tempo at one, two, or four beats. Ducker mode automatically dims the reverb whenever the dry signal hits, keeping the mix clean and punchy.
- Off
- Wet signal passes through continuously.
- 1 Beat
- Gate synced to one beat of host BPM. Fades at beat boundaries.
- 2 Beats
- Gate window of two beats. Useful for half time textures.
- 4 Beats
- Gate window of four beats, one bar. Great for floating pad reverb.
- Ducker
- An envelope follower on the dry signal automatically reduces wet whenever audio is present. The reverb blooms in the gaps.
AmbiNOW falls back to 120 BPM if the host does not provide transport. Press play for a beat after session load to lock in gate timing.
A full LFO for animating your space
Four waveforms, free running in Hz or synced to host tempo with beat divisions, assignable to multiple destinations.
- Wave
- Sine, smooth. Triangle, linear. Saw, one directional. Square, stepped.
- Rate
- In Hz mode, cycles per second, free running. In Sync mode, locked to host tempo, 1/16 to 4/1 bar divisions.
- Phase
- LFO start phase offset from 0 to 360 degrees. Use to stagger multiple sources or align peaks to bar positions.
- Depth
- Amount of modulation applied, controls how wide the LFO swings the target parameter.
- Destination
- Parameter the LFO modulates, including Input Gain and reverb engine parameters.
- Polarity
- Bipolar swings above and below the base value. Unipolar modulates only upward from the base value.
See the shape of your reverb
A real time spectrum analyzer embedded in the plugin UI. 1024 point FFT, Hann windowing, 96 log spaced bands, with four visualization modes.
- Waveform
- Real time oscilloscope of the reverb output, with automatic BPM sync.
- FFT
- Classic line spectrum from 20 Hz to 20 kHz, useful for reading the tonal character of a reverb type.
- Bars
- Bar graph spectrum using the same FFT data as vertical bars, easier to read at a glance.
- Particles
- Animated particle system reacting to spectral energy. High frequencies move fast, low frequencies drift slowly. Visual only, no audio effect.
Shape the tail without touching the dry signal
Independent high pass and low pass filters on the wet path only. Switch each between a clean cut and a gentle shelf.
- Low cut / shelf
- High pass filter on the wet path only. Cut mode rolls off below the set frequency. Shelf mode gently reduces gain to tame low end buildup without harshness.
- High cut / shelf
- Low pass filter on the wet path only. Cut mode removes highs for a darker character. Shelf mode gently rolls off air.
- Input gain
- Signal level entering the reverb engine. Drive harder or softer without affecting the dry level in your mix.
- Mix
- Dry / wet balance. 0% is dry only, 100% is wet only. Most creative uses live between 15% and 60%.
- Output gain
- Master output level after all processing, to match the plugin output to your channel level.
- Level meters
- Real time peak metering for input and output, split per stereo channel.
Built for texture, not just tails
Ambient sound design
Texture layers for synths and pads
Vocal reverb tails as samples
Beat synced rhythmic reverb
Film score room tones
Drag and drop sampler content
Get more out of AmbiNOW
Evolving pads
Set Flow to Drift and Space to Shimmer, then dial Length high for a constantly evolving harmonic cloud under slow synth chords.
Rhythmic tails
Enable the 1 Beat gate on a snare or pluck so the reverb blooms on beat and fades before the next hit.
Big lead reverb, clean mixdown
Use the 1, 2, or 4 Beats gate on leads to get a huge reverb without drowning the signal. Especially 1 Beat shines here: you keep the full spatial effect, while the gate cuts the tail before it stacks up and causes issues in the mixdown.
Mix clarity
Switch Beat Gate to Ducker on any dense source, so the reverb ducks under the dry signal and blooms in the gaps.
Instant reverse swells
Set Flow to Reverse, play a chord, arm the recorder, then trim the cleanest part and drag it straight onto a timeline.
Layer two instances
Run AmbiNOW on a send at 100% wet, then add a second instance on the master at low Mix for a richer, multi dimensional space.
Genre specific tails
Lo-fi and hip hop, try a High Cut shelf around 6 kHz. Electronic, try a hard Low Cut around 120 Hz to prevent muddiness.
Infinite reverb
At maximum Length the reverb sustains indefinitely. Use Mix or Beat Gate to control it, it will not fade on its own.
In context help
Hold the cursor over any control for two seconds without moving to activate the help overlay while learning the plugin.
Save your sound, activate in seconds
Presets
Saved in the .lus format to your Lussive Audio presets folder. Load, save, delete, or reset to init defaults from the preset browser in the plugin header.
DAW recall
Every parameter, and the wet freeze buffer, is saved inside your DAW project. Reopening restores your session exactly as you left it.
Activation
Enter your license key in the format XXXX-XXXX-XXXX-XXXX on first load. An internet connection is required for initial validation.
Manage installs
If you hit the activation limit, log into your Lussive Audio account to deactivate an older installation first.
Runs wherever you produce
Mac
- AU or VST3 host
- Apple Silicon native, or Intel 2.0 GHz
- Mac 10.13 or later
- 1024 x 768 resolution or higher, resizable UI
- 64 bit only
- Internet connection required for activation
Windows
- VST3 host
- Intel or AMD 64 bit, 2.0 GHz or faster
- Windows 10 or Windows 11
- 1024 x 768 resolution or higher, resizable UI
- 64 bit only
- Internet connection required for activation